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Ports · Congestion

Port Crisis Simulator

Vessels pile up at anchor while a surge rolls in. Open too few berths and demurrage explodes as ships wait; open too many and the quay burns cash. Clear the queue before the crisis buries you.

Round 0 / 20
Anchorage & berths

Decision-Logic Coach

Round-by-round

Scoreboard & export

Par is the default-policy score. Tune the controls to beat it, export your run, or save a leaderboard best.
You (cum.)
0
Par (default)
0
Delta
0

Debrief

About this game

Port Crisis Simulator - berths as servers

The concept

A container terminal is a queueing system: vessels arrive, berths (with cranes) serve them. When arrivals exceed berth capacity the anchorage fills and demurrage - the cost of waiting ships - escalates non-linearly.

How it works

Each period a surge of vessels meets your open berths and crane rate. Unserved ships wait at anchor and carry into the next period; gate throughput must clear the yard or congestion adds cost.

Winning strategy

Open berths early in a surge to keep ρ below 1 - waiting cost climbs far faster than the fixed cost of an extra berth. Match gate throughput to arrivals.

ρ = arrivals / (berths · crane-rate) ; demurrage ≈ k·queue + wait ; wait ∝ ρ/(1−ρ)
QueueingBerth capacityDemurrageCongestionSurgeYard throughput
Core idea: M/M/c queue