Supply Chain Lab
Supply Chain 5.0 and A2
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Week 6 learning game · A2 transfer activity

IoT Streets A2 Challenge

Fight through five Supply Chain 5.0 scenes, then turn your result into an A2-ready data-to-decision design. The final card links your learning to a KPI, analytics choice, platform, operational action, value and human control.

IoT STREETS A2
4 fights · 1 final boss · 1 A2 transfer card

Choose the strongest technical answer to attack. A wrong choice lets the opponent strike back, then shows why the correct decision matters. Clear two questions in each scene, then complete and capture your A2 Transfer Card.

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About this tool

The campaign

Four street encounters lead to a final boss. The ten questions progress from IoT foundations and the information value loop to enabling technologies, supply-chain value, interoperability, privacy and responsible system design.

How combat works

Correct decisions let you choose a quick strike, power kick or charged IoT Overdrive. Wrong decisions trigger an enemy-specific counterattack, where a well-timed block or dodge reduces the health cost before the explanation appears.

A2 transfer

Use the final card to connect one game insight to your A1 KPI, analytics choice, data and platform, operational workflow, business value, implementation risk and human decision point.

Controls: answers and attacks use keys 1 to 4. Press B to block or D to dodge during a counterattack.